So glad to have this series done and released!
I'm still amazed by the beautifully precise hard surface sculpts posted on zbrushcentral. I had to see if Blender could compete.
The result of my R&D is this series. Sure Blender doesn't have all the fancy hard surface tools that zbrush has, but with patience one can achieve the same hard-surfaced quality with the open source app!
Check out the 14-part series to see what I mean =)