Today my newest training series goes live! "Styling and Rendering Long Hair with Blender"
With the new release of Blender 2.66 we blenderheads have access to gorgeously realistic strand rendering with the Cycles engine. In this series I take a bald mannequin head, grow and groom the hair, and create an easily customizable hair shader for a fairly believable result.
**Note: This is for static heads and is not intended for simulated animation =)